Verison 1.0.3 Release
Based on Buildbotics 0.4.14
This commit is contained in:
203
src/js/axis-vars.js
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203
src/js/axis-vars.js
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/******************************************************************************\
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This file is part of the Buildbotics firmware.
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Copyright (c) 2015 - 2018, Buildbotics LLC
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All rights reserved.
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This file ("the software") is free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License,
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version 2 as published by the Free Software Foundation. You should
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have received a copy of the GNU General Public License, version 2
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along with the software. If not, see <http://www.gnu.org/licenses/>.
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The software is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the software. If not, see
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<http://www.gnu.org/licenses/>.
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For information regarding this software email:
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"Joseph Coffland" <joseph@buildbotics.com>
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\******************************************************************************/
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'use strict'
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function is_defined(x) {return typeof x != 'undefined'}
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module.exports = {
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props: ['state', 'config'],
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computed: {
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x: function () {return this._compute_axis('x')},
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y: function () {return this._compute_axis('y')},
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z: function () {return this._compute_axis('z')},
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a: function () {return this._compute_axis('a')},
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b: function () {return this._compute_axis('b')},
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c: function () {return this._compute_axis('c')},
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axes: function () {return this._compute_axes()}
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},
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methods: {
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_convert_length: function (value) {
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return this.state.imperial ? value / 25.4 : value;
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},
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_length_str: function (value) {
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return this._convert_length(value).toLocaleString() +
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(this.state.imperial ? ' in' : ' mm');
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},
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_compute_axis: function (axis) {
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var abs = this.state[axis + 'p'] || 0;
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var off = this.state['offset_' + axis];
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var motor_id = this._get_motor_id(axis);
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var motor = motor_id == -1 ? {} : this.config.motors[motor_id];
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var enabled = typeof motor.enabled != 'undefined' && motor.enabled;
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var homingMode = motor['homing-mode']
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var homed = this.state[motor_id + 'homed'];
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var min = this.state[motor_id + 'tn'];
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var max = this.state[motor_id + 'tm'];
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var dim = max - min;
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var pathMin = this.state['path_min_' + axis];
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var pathMax = this.state['path_max_' + axis];
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var pathDim = pathMax - pathMin;
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var under = pathMin + off < min;
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var over = max < pathMax + off;
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var klass = (homed ? 'homed' : 'unhomed') + ' axis-' + axis;
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var state = 'UNHOMED';
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var icon = 'question-circle';
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var fault = this.state[motor_id + 'df'] & 0x1f;
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var shutdown = this.state.power_shutdown;
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var title;
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if (fault || shutdown) {
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state = shutdown ? 'SHUTDOWN' : 'FAULT';
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klass += ' error';
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icon = 'exclamation-circle';
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} else if (0 < dim && dim < pathDim) {
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state = 'NO FIT';
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klass += ' error';
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icon = 'ban';
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} else if (homed) {
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state = 'HOMED'
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icon = 'check-circle';
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if (over || under) {
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state = over ? 'OVER' : 'UNDER';
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klass += ' warn';
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icon = 'exclamation-circle';
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}
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}
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switch (state) {
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case 'UNHOMED': title = 'Click the home button to home axis.'; break;
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case 'HOMED': title = 'Axis successfuly homed.'; break;
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case 'OVER':
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title = 'Tool path would move ' +
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this._length_str(pathMax + off - max) + ' beyond axis bounds.';
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break;
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case 'UNDER':
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title = 'Tool path would move ' +
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this._length_str(min - pathMin - off) + ' below axis bounds.';
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break;
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case 'NO FIT':
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title = 'Tool path dimensions exceed axis dimensions by ' +
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this._length_str(pathDim - dim) + '.';
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break;
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case 'FAULT':
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title = 'Motor driver fault. A potentially damaging electrical ' +
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'condition was detected and the motor driver was shutdown. ' +
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'Please power down the controller and check your motor cabling. ' +
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'See the "Motor Faults" table on the "Indicators" tab for more ' +
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'information.';
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break;
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case 'SHUTDOWN':
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title = 'Motor power fault. All motors in shutdown. ' +
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'See the "Power Faults" table on the "Indicators" tab for more ' +
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'information. Reboot controller to reset.';
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}
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return {
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pos: abs - off,
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abs: abs,
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off: off,
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min: min,
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max: max,
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dim: dim,
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pathMin: pathMin,
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pathMax: pathMax,
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pathDim: pathDim,
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motor: motor_id,
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enabled: enabled,
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homingMode: homingMode,
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homed: homed,
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klass: klass,
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state: state,
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icon: icon,
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title: title
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}
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},
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_get_motor_id: function (axis) {
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for (var i = 0; i < this.config.motors.length; i++) {
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var motor = this.config.motors[i];
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if (motor.axis.toLowerCase() == axis) return i;
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}
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return -1;
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},
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_compute_axes: function () {
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var homed = false;
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for (var name of 'xyzabc') {
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var axis = this[name];
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if (!axis.enabled) continue
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if (!axis.homed) {homed = false; break}
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homed = true;
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}
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var error = false;
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var warn = false;
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if (homed)
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for (name of 'xyzabc') {
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axis = this[name];
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if (!axis.enabled) continue;
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if (axis.klass.indexOf('error') != -1) error = true;
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if (axis.klass.indexOf('warn') != -1) warn = true;
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}
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var klass = homed ? 'homed' : 'unhomed';
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if (error) klass += ' error';
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else if (warn) klass += ' warn';
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return {
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homed: homed,
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klass: klass
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}
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}
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}
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}
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