Verison 1.0.3 Release

Based on Buildbotics 0.4.14
This commit is contained in:
OneFinityCNC
2020-08-27 23:20:27 -04:00
parent 6137475077
commit 24dfa6c64d
302 changed files with 58865 additions and 0 deletions

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/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
* @author jcoffland / https://buildbotics.com/
*/
'use strict'
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up
// (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or arrow keys / touch: two-finger move
var OrbitControls = function (object, domElement) {
this.object = object;
this.domElement = domElement != undefined ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3();
// How far you can zoom in and out (OrthographicCamera only)
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [- Math.PI, Math.PI].
this.minAzimuthAngle = -Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.25;
// This option enables dollying in and out;
// left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = {LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40};
// Mouse buttons
this.mouseButtons = {
ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT
};
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
// public methods
this.getPolarAngle = function () {return spherical.phi}
this.getAzimuthalAngle = function () {return spherical.theta}
this.saveState = function () {
scope.target0.copy(scope.target);
scope.position0.copy(scope.object.position);
scope.zoom0 = scope.object.zoom;
}
this.reset = function () {
scope.target.copy(scope.target0);
scope.object.position.copy(scope.position0);
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent(changeEvent);
scope.update();
state = STATE.NONE;
}
this.update = function () {
var offset = new THREE.Vector3();
// so camera.up is the orbit axis
var quat = new THREE.Quaternion()
.setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
var quatInverse = quat.clone().inverse();
var lastPosition = new THREE.Vector3();
var lastQuaternion = new THREE.Quaternion();
return function update() {
var position = scope.object.position;
offset.copy(position).sub(scope.target);
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat);
// angle from z-axis around y-axis
spherical.setFromVector3(offset);
if (scope.autoRotate && state == STATE.NONE)
rotateLeft(getAutoRotationAngle());
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.theta =
Math.max(scope.minAzimuthAngle,
Math.min(scope.maxAzimuthAngle, spherical.theta));
// restrict phi to be between desired limits
spherical.phi =
Math.max(scope.minPolarAngle,
Math.min(scope.maxPolarAngle, spherical.phi));
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius =
Math.max(10, Math.min(scope.object.far * 0.8, spherical.radius));
// move target to panned location
scope.target.add(panOffset);
offset.setFromSpherical(spherical);
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse);
position.copy(scope.target).add(offset);
scope.object.lookAt(scope.target);
if (scope.enableDamping) {
sphericalDelta.theta *= (1 - scope.dampingFactor);
sphericalDelta.phi *= (1 - scope.dampingFactor);
panOffset.multiplyScalar(1 - scope.dampingFactor);
} else {
sphericalDelta.set(0, 0, 0);
panOffset.set(0, 0, 0);
}
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (zoomChanged || scale != 1 ||
lastPosition.distanceToSquared(scope.object.position) > EPS ||
8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
scope.dispatchEvent(changeEvent);
lastPosition.copy(scope.object.position);
lastQuaternion.copy(scope.object.quaternion);
zoomChanged = false;
scale = 1;
return true;
}
return false;
}
}()
this.dispose = function () {
scope.domElement.removeEventListener('contextmenu', onContextMenu, false);
scope.domElement.removeEventListener('mousedown', onMouseDown, false);
scope.domElement.removeEventListener('wheel', onMouseWheel, false);
scope.domElement.removeEventListener('touchstart', onTouchStart, false);
scope.domElement.removeEventListener('touchend', onTouchEnd, false);
scope.domElement.removeEventListener('touchmove', onTouchMove, false);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
window.removeEventListener('keydown', onKeyDown, false);
}
// internals
var scope = this;
var changeEvent = {type: 'change'};
var startEvent = {type: 'start'};
var endEvent = {type: 'end'};
var STATE = {
NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4
};
var state = STATE.NONE;
var EPS = 0.000001;
// current position in spherical coordinates
var spherical = new THREE.Spherical();
var sphericalDelta = new THREE.Spherical();
var scale = 1;
var panOffset = new THREE.Vector3();
var zoomChanged = false;
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var panStart = new THREE.Vector2();
var panEnd = new THREE.Vector2();
var panDelta = new THREE.Vector2();
var dollyStart = new THREE.Vector2();
var dollyEnd = new THREE.Vector2();
var dollyDelta = new THREE.Vector2();
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {return Math.pow(0.95, scope.zoomSpeed)}
function rotateLeft(angle) {sphericalDelta.theta -= angle}
function rotateUp(angle) {sphericalDelta.phi -= angle}
var panLeft = function () {
var v = new THREE.Vector3();
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
v.multiplyScalar(-distance);
panOffset.add(v);
}
}()
var panUp = function () {
var v = new THREE.Vector3();
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning) v.setFromMatrixColumn(objectMatrix, 1);
else {
v.setFromMatrixColumn(objectMatrix, 0);
v.crossVectors(scope.object.up, v);
}
v.multiplyScalar(distance);
panOffset.add(v);
}
}()
function unknownCamera() {
console.warn('WARNING: OrbitControls.js encountered an unknown camera ' +
'type - pan & zoom disabled.');
scope.enablePan = false;
scope.enableZoom = false;
}
// deltaX and deltaY are in pixels; right and down are positive
var pan = function () {
var offset = new THREE.Vector3();
return function pan(deltaX, deltaY) {
var element = scope.domElement === document ?
scope.domElement.body : scope.domElement;
if (scope.object.isPerspectiveCamera) {
// perspective
offset.copy(scope.object.position).sub(scope.target);
var targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
// we use only clientHeight here so aspect ratio does not distort speed
panLeft(2 * deltaX * targetDistance / element.clientHeight,
scope.object.matrix);
panUp(2 * deltaY * targetDistance / element.clientHeight,
scope.object.matrix);
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(deltaX * (scope.object.right - scope.object.left) /
scope.object.zoom / element.clientWidth, scope.object.matrix);
panUp(deltaY * (scope.object.top - scope.object.bottom) /
scope.object.zoom / element.clientHeight, scope.object.matrix);
} else unknownCamera();
}
}()
function dollyIn(dollyScale) {
if (scope.object.isPerspectiveCamera) scale /= dollyScale;
else if (scope.object.isOrthographicCamera) {
scope.object.zoom =
Math.max(scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else unknownCamera();
}
function dollyOut(dollyScale) {
if (scope.object.isPerspectiveCamera) scale *= dollyScale;
else if (scope.object.isOrthographicCamera) {
scope.object.zoom =
Math.max(scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else unknownCamera();
}
// event callbacks - update the object state
function handleMouseDownRotate(event) {
rotateStart.set(event.clientX, event.clientY);
}
function handleMouseDownDolly(event) {
dollyStart.set(event.clientX, event.clientY);
}
function handleMouseDownPan(event) {
panStart.set(event.clientX, event.clientY);
}
function handleMouseMoveRotate(event) {
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ?
scope.domElement.body : scope.domElement;
// yes, height
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleMouseMoveDolly(event) {
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) dollyIn(getZoomScale());
else if (dollyDelta.y < 0) dollyOut(getZoomScale());
dollyStart.copy(dollyEnd);
scope.update();
}
function handleMouseMovePan(event) {
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
}
function handleMouseUp(event) {}
function handleMouseWheel(event) {
if (event.deltaY < 0) dollyOut(getZoomScale());
else if (event.deltaY > 0) dollyIn(getZoomScale());
scope.update();
}
function handleKeyDown(event) {
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed);
scope.update();
break;
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed);
scope.update();
break;
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0);
scope.update();
break;
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0);
scope.update();
break;
}
}
function handleTouchStartRotate(event) {
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchStartDollyPan(event) {
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panStart.set(x, y);
}
}
function handleTouchMoveRotate(event) {
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed);
var element = scope.domElement === document ?
scope.domElement.body : scope.domElement;
// yes, height
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleTouchMoveDollyPan(event) {
if (scope.enableZoom) {
var dx = event.touches[0].pageX - event.touches[1].pageX;
var dy = event.touches[0].pageY - event.touches[1].pageY;
var distance = Math.sqrt(dx * dx + dy * dy);
dollyEnd.set(0, distance);
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
dollyIn(dollyDelta.y);
dollyStart.copy(dollyEnd);
}
if (scope.enablePan) {
var x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
var y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panEnd.set(x, y);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
}
scope.update();
}
function handleTouchEnd(event) {}
// event handlers - listen for events and reset state
function onMouseDown(event) {
if (!scope.enabled) return;
event.preventDefault();
switch (event.button) {
case scope.mouseButtons.ORBIT:
if (!scope.enableRotate) return;
handleMouseDownRotate(event);
state = STATE.ROTATE;
break;
case scope.mouseButtons.ZOOM:
if (!scope.enableZoom) return;
handleMouseDownDolly(event);
state = STATE.DOLLY;
break;
case scope.mouseButtons.PAN:
if (!scope.enablePan) return;
handleMouseDownPan(event);
state = STATE.PAN;
break;
}
if (state != STATE.NONE) {
document.addEventListener('mousemove', onMouseMove, false);
document.addEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(startEvent);
}
}
function onMouseMove(event) {
if (!scope.enabled) return;
event.preventDefault();
switch (state) {
case STATE.ROTATE:
if (!scope.enableRotate) return;
handleMouseMoveRotate(event);
break;
case STATE.DOLLY:
if (!scope.enableZoom) return;
handleMouseMoveDolly(event);
break;
case STATE.PAN:
if (!scope.enablePan) return;
handleMouseMovePan(event);
break;
}
}
function onMouseUp(event) {
if (!scope.enabled) return;
handleMouseUp(event);
document.removeEventListener('mousemove', onMouseMove, false);
document.removeEventListener('mouseup', onMouseUp, false);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (!scope.enabled || !scope.enableZoom ||
(state != STATE.NONE && state != STATE.ROTATE)) return;
event.preventDefault();
event.stopPropagation();
scope.dispatchEvent(startEvent);
handleMouseWheel(event);
scope.dispatchEvent(endEvent);
}
function onKeyDown(event) {
if (!scope.enabled || !scope.enableKeys || !scope.enablePan) return;
handleKeyDown(event);
}
function onTouchStart(event) {
if (!scope.enabled) return;
event.preventDefault();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (!scope.enableRotate) return;
handleTouchStartRotate(event);
state = STATE.TOUCH_ROTATE;
break;
case 2: // two-fingered touch: dolly-pan
if (!scope.enableZoom && !scope.enablePan) return;
handleTouchStartDollyPan(event);
state = STATE.TOUCH_DOLLY_PAN;
break;
default: state = STATE.NONE;
}
if (state != STATE.NONE) scope.dispatchEvent(startEvent);
}
function onTouchMove(event) {
if (!scope.enabled) return;
event.preventDefault();
event.stopPropagation();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (!scope.enableRotate) return;
if (state != STATE.TOUCH_ROTATE) return; // is this needed?
handleTouchMoveRotate(event);
break;
case 2: // two-fingered touch: dolly-pan
if (!scope.enableZoom && !scope.enablePan) return;
if (state != STATE.TOUCH_DOLLY_PAN) return; // is this needed?
handleTouchMoveDollyPan(event);
break;
default: state = STATE.NONE;
}
}
function onTouchEnd(event) {
if (!scope.enabled) return;
handleTouchEnd(event);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onContextMenu(event) {
if (!scope.enabled) return;
event.preventDefault();
}
scope.domElement.addEventListener('contextmenu', onContextMenu, false);
scope.domElement.addEventListener('mousedown', onMouseDown, false);
scope.domElement.addEventListener('wheel', onMouseWheel, false);
scope.domElement.addEventListener('touchstart', onTouchStart, false);
scope.domElement.addEventListener('touchend', onTouchEnd, false);
scope.domElement.addEventListener('touchmove', onTouchMove, false);
window .addEventListener('keydown', onKeyDown, false);
this.update(); // force an update at start
}
OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
OrbitControls.prototype.constructor = OrbitControls;
module.exports = OrbitControls;