Integrated eslint and reformatted all of the JS/TS

This commit is contained in:
David Carley
2022-09-02 00:04:31 +00:00
parent 868258cfa7
commit c6a3732750
49 changed files with 8535 additions and 5675 deletions

View File

@@ -1,87 +1,72 @@
/******************************************************************************\
This file is part of the Buildbotics firmware.
Copyright (c) 2015 - 2018, Buildbotics LLC
All rights reserved.
This file ("the software") is free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License,
version 2 as published by the Free Software Foundation. You should
have received a copy of the GNU General Public License, version 2
along with the software. If not, see <http://www.gnu.org/licenses/>.
The software is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with the software. If not, see
<http://www.gnu.org/licenses/>.
For information regarding this software email:
"Joseph Coffland" <joseph@buildbotics.com>
\******************************************************************************/
'use strict'
"use strict";
function _msg_equal(a, b) {
return a.level == b.level && a.source == b.source && a.where == b.where &&
a.msg == b.msg;
return a.level == b.level
&& a.source == b.source
&& a.where == b.where
&&a.msg == b.msg;
}
// Shared among all instances
var messages = [];
const messages = [];
module.exports = {
template: '#console-template',
template: "#console-template",
data: function () {
return {
messages
};
},
data: function () {
return {messages: messages}
},
events: {
log: function (msg) {
// There may be multiple instances of this module so ignore messages
// that have already been processed.
if (msg.logged) {
return;
}
msg.logged = true;
events: {
log: function (msg) {
// There may be multiple instances of this module so ignore messages
// that have already been processed.
if (msg.logged) return;
msg.logged = true;
// Make sure we have a message level
msg.level = msg.level || "info";
// Make sure we have a message level
msg.level = msg.level || 'info';
// Add to message log and count and collapse repeats
const repeat = messages.length && _msg_equal(msg, messages[0]);
if (repeat) {
messages[0].repeat++;
} else {
msg.repeat = msg.repeat || 1;
messages.unshift(msg);
while (256 < messages.length) {
messages.pop();
}
}
msg.ts = Date.now();
// Add to message log and count and collapse repeats
var repeat = messages.length && _msg_equal(msg, messages[0]);
if (repeat) messages[0].repeat++;
else {
msg.repeat = msg.repeat || 1;
messages.unshift(msg);
while (256 < messages.length) messages.pop();
}
msg.ts = Date.now();
// Write message to browser console for debugging
const text = JSON.stringify(msg);
if (msg.level == "error" || msg.level == "critical") {
console.error(text);
} else if (msg.level == "warning") {
console.warn(text);
} else if (msg.level == "debug" && console.debug) {
console.debug(text);
} else {
console.log(text);
}
// Write message to browser console for debugging
var text = JSON.stringify(msg);
if (msg.level == 'error' || msg.level == 'critical') console.error(text);
else if (msg.level == 'warning') console.warn(text);
else if (msg.level == 'debug' && console.debug) console.debug(text);
else console.log(text);
// Event on errors
if (msg.level == "error" || msg.level == "critical") {
this.$dispatch("error", msg);
}
}
},
// Event on errors
if (msg.level == 'error' || msg.level == 'critical')
this.$dispatch('error', msg);
methods: {
clear: function () {
messages.splice(0, messages.length);
},
}
},
methods: {
clear: function () {messages.splice(0, messages.length);},
}
}
};