Integrated eslint and reformatted all of the JS/TS
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@@ -1,87 +1,72 @@
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/******************************************************************************\
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This file is part of the Buildbotics firmware.
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Copyright (c) 2015 - 2018, Buildbotics LLC
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All rights reserved.
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This file ("the software") is free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License,
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version 2 as published by the Free Software Foundation. You should
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have received a copy of the GNU General Public License, version 2
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along with the software. If not, see <http://www.gnu.org/licenses/>.
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The software is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with the software. If not, see
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<http://www.gnu.org/licenses/>.
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For information regarding this software email:
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"Joseph Coffland" <joseph@buildbotics.com>
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\******************************************************************************/
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'use strict'
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"use strict";
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function _msg_equal(a, b) {
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return a.level == b.level && a.source == b.source && a.where == b.where &&
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a.msg == b.msg;
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return a.level == b.level
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&& a.source == b.source
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&& a.where == b.where
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&&a.msg == b.msg;
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}
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// Shared among all instances
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var messages = [];
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const messages = [];
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module.exports = {
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template: '#console-template',
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template: "#console-template",
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data: function () {
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return {
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messages
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};
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},
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data: function () {
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return {messages: messages}
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},
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events: {
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log: function (msg) {
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// There may be multiple instances of this module so ignore messages
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// that have already been processed.
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if (msg.logged) {
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return;
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}
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msg.logged = true;
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events: {
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log: function (msg) {
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// There may be multiple instances of this module so ignore messages
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// that have already been processed.
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if (msg.logged) return;
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msg.logged = true;
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// Make sure we have a message level
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msg.level = msg.level || "info";
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// Make sure we have a message level
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msg.level = msg.level || 'info';
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// Add to message log and count and collapse repeats
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const repeat = messages.length && _msg_equal(msg, messages[0]);
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if (repeat) {
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messages[0].repeat++;
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} else {
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msg.repeat = msg.repeat || 1;
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messages.unshift(msg);
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while (256 < messages.length) {
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messages.pop();
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}
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}
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msg.ts = Date.now();
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// Add to message log and count and collapse repeats
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var repeat = messages.length && _msg_equal(msg, messages[0]);
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if (repeat) messages[0].repeat++;
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else {
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msg.repeat = msg.repeat || 1;
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messages.unshift(msg);
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while (256 < messages.length) messages.pop();
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}
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msg.ts = Date.now();
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// Write message to browser console for debugging
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const text = JSON.stringify(msg);
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if (msg.level == "error" || msg.level == "critical") {
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console.error(text);
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} else if (msg.level == "warning") {
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console.warn(text);
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} else if (msg.level == "debug" && console.debug) {
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console.debug(text);
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} else {
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console.log(text);
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}
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// Write message to browser console for debugging
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var text = JSON.stringify(msg);
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if (msg.level == 'error' || msg.level == 'critical') console.error(text);
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else if (msg.level == 'warning') console.warn(text);
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else if (msg.level == 'debug' && console.debug) console.debug(text);
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else console.log(text);
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// Event on errors
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if (msg.level == "error" || msg.level == "critical") {
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this.$dispatch("error", msg);
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}
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}
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},
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// Event on errors
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if (msg.level == 'error' || msg.level == 'critical')
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this.$dispatch('error', msg);
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methods: {
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clear: function () {
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messages.splice(0, messages.length);
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},
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}
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},
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methods: {
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clear: function () {messages.splice(0, messages.length);},
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}
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}
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};
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