Files
onefinity-firmware/src/js/orbit.js
Henrik Muehe 5926316a25 Fix: real-hardware bring-up issues found at 1920x1080 on the Pi
After testing the V09 redesign live on the Pi at onefinity.local
(1920x1080, Chrome fullscreen) several real bugs surfaced. This
commit fixes all of them.

Layout fits at 1920x1080
- Cap .app-shell at 100vh height with overflow:hidden so child
  flex containers actually constrain to one screen.
- Make .control-page / .program-page / .console-page use
  flex 1 1 auto + min-height 0 + overflow hidden so the page total
  no longer grows to ~36 000 px when the gcode-viewer is mounted.
- Override clusterize.css default max-height: 200px on the
  .clusterize-scroll element with max-height: none + flex 1 1 0 +
  height 100% so the gcode listing fills the available column.

E-Stop in the header
- The legacy estop.pug SVG had width=130 height=130 but no
  viewBox, so CSS-only sizing did nothing and the SVG content
  spilled ~26 px off the right edge of the screen and ~70 px
  below the header. Add viewBox="0 0 130 130" plus
  preserveAspectRatio so CSS sizing actually shrinks the inner
  geometry. Drop the octagonal clip-path (the SVG already
  carries its own yellow safety ring + EMERGENCY/STOP text).

3D toolpath preview (path-viewer)
- The legacy .path-viewer.small CSS clamped the canvas to
  340 x 150 floated into the corner. In the new program-body
  grid we want it to fill the 600 px right column. Override
  with width 100%, height auto, float none, !important.
- Make orbit.js wheel/touchstart/touchmove listeners
  {passive: false} so OrbitControls.preventDefault() actually
  works and the page no longer scrolls while panning the 3D
  view on a touch screen.

Vue 1 template + reactivity bugs exposed by the live data
- Replace v-else-if (Vue 1 has no v-else-if) in
  control-view.pug with three sibling v-if templates that
  mutually exclude on w.enabled and state['2an'] == 3.
- axis-vars._get_motor_id: guard motor.axis.toLowerCase()
  against undefined motors (initial config is [{}, {}, ...]).
- axis-vars._check_is_enabled: prefer config.motors[i].axis
  when present, fall back to state[N + 'an'] only for
  recognised axes (x/y/z/a) so undefined == undefined
  doesn't mistakenly enable b/c rows.
- program-mixin: tolerate state.files / state.gcode_list
  being undefined right after connect.

App-shell race conditions
- Skip the early parse_hash() in app.js ready() when the
  initial hash is in the settings family. Those Svelte
  components read settings.units / settings.probing-prompts /
  motion.* etc. and crash on first paint with the empty
  placeholder config. Stay on loading-view until update()
  completes and routes us in itself.

Misc
- src/static/js/ui.js: null-guard the legacy burger menu code
  (#menuLink no longer exists). Was throwing 'Cannot set
  properties of null (setting onclick)'.
- src/static/css/Audiowide.css: switch the gstatic font URL
  from http:// to https:// so it isn't blocked as mixed
  content under the home.muehe.org HTTPS proxy.
- Macro buttons: drop the default 6 px yellow border-left.
  The stripe now only appears via .has-color when
  state.macros[i].color is actually configured. Removes the
  asymmetric/lopsided look from the screenshot.

Tested live on http://10.1.10.55/ and via the HTTPS proxy at
https://onefinity.home.muehe.org/.
2026-04-30 22:24:55 +02:00

704 lines
22 KiB
JavaScript

/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author erich666 / http://erichaines.com
* @author jcoffland / https://buildbotics.com/
*/
"use strict";
// This set of controls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up
// (+Y by default).
//
// Orbit - left mouse / touch: one-finger move
// Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
// Pan - right mouse, or arrow keys / touch: two-finger move
const OrbitControls = function(object, domElement) {
// internals
// eslint-disable-next-line @typescript-eslint/no-this-alias
const scope = this;
const changeEvent = { type: "change" };
const startEvent = { type: "start" };
const endEvent = { type: "end" };
const STATE = {
NONE: -1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_DOLLY_PAN: 4
};
let state = STATE.NONE;
const EPS = 0.000001;
// current position in spherical coordinates
const spherical = new THREE.Spherical();
const sphericalDelta = new THREE.Spherical();
let scale = 1;
const panOffset = new THREE.Vector3();
let zoomChanged = false;
const rotateStart = new THREE.Vector2();
const rotateEnd = new THREE.Vector2();
const rotateDelta = new THREE.Vector2();
const panStart = new THREE.Vector2();
const panEnd = new THREE.Vector2();
const panDelta = new THREE.Vector2();
const dollyStart = new THREE.Vector2();
const dollyEnd = new THREE.Vector2();
const dollyDelta = new THREE.Vector2();
this.object = object;
this.domElement = domElement != undefined ? domElement : document;
// Set to false to disable this control
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
this.target = new THREE.Vector3();
// How far you can zoom in and out (OrthographicCamera only)
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [- Math.PI, Math.PI].
this.minAzimuthAngle = -Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, call controls.update() in your animation loop
this.enableDamping = false;
this.dampingFactor = 0.25;
// This option enables dollying in and out;
// left as "zoom" for backwards compatibility.
// Set to false to disable zooming
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning
this.enablePan = true;
this.panSpeed = 1.0;
this.screenSpacePanning = false; // if true, pan in screen-space
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, call controls.update() in your animation loop
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
this.enableKeys = true;
// The four arrow keys
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
this.mouseButtons = {
ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT
};
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.zoom0 = this.object.zoom;
// public methods
this.getPolarAngle = function() {
return spherical.phi;
};
this.getAzimuthalAngle = function() {
return spherical.theta;
};
this.saveState = function() {
scope.target0.copy(scope.target);
scope.position0.copy(scope.object.position);
scope.zoom0 = scope.object.zoom;
};
this.reset = function() {
scope.target.copy(scope.target0);
scope.object.position.copy(scope.position0);
scope.object.zoom = scope.zoom0;
scope.object.updateProjectionMatrix();
scope.dispatchEvent(changeEvent);
scope.update();
state = STATE.NONE;
};
this.update = function() {
const offset = new THREE.Vector3();
// so camera.up is the orbit axis
const quat = new THREE.Quaternion().setFromUnitVectors(object.up, new THREE.Vector3(0, 1, 0));
const quatInverse = quat.clone().inverse();
const lastPosition = new THREE.Vector3();
const lastQuaternion = new THREE.Quaternion();
return function update() {
const position = scope.object.position;
offset.copy(position).sub(scope.target);
// rotate offset to "y-axis-is-up" space
offset.applyQuaternion(quat);
// angle from z-axis around y-axis
spherical.setFromVector3(offset);
if (scope.autoRotate && state == STATE.NONE) {
rotateLeft(getAutoRotationAngle());
}
spherical.theta += sphericalDelta.theta;
spherical.phi += sphericalDelta.phi;
// restrict theta to be between desired limits
spherical.theta = Math.max(scope.minAzimuthAngle, Math.min(scope.maxAzimuthAngle, spherical.theta));
// restrict phi to be between desired limits
spherical.phi = Math.max(scope.minPolarAngle, Math.min(scope.maxPolarAngle, spherical.phi));
spherical.makeSafe();
spherical.radius *= scale;
// restrict radius to be between desired limits
spherical.radius = Math.max(10, Math.min(scope.object.far * 0.8, spherical.radius));
// move target to panned location
scope.target.add(panOffset);
offset.setFromSpherical(spherical);
// rotate offset back to "camera-up-vector-is-up" space
offset.applyQuaternion(quatInverse);
position.copy(scope.target).add(offset);
scope.object.lookAt(scope.target);
if (scope.enableDamping) {
sphericalDelta.theta *= (1 - scope.dampingFactor);
sphericalDelta.phi *= (1 - scope.dampingFactor);
panOffset.multiplyScalar(1 - scope.dampingFactor);
} else {
sphericalDelta.set(0, 0, 0);
panOffset.set(0, 0, 0);
}
// update condition is:
// min(camera displacement, camera rotation in radians)^2 > EPS
// using small-angle approximation cos(x/2) = 1 - x^2 / 8
if (zoomChanged
|| scale != 1
|| lastPosition.distanceToSquared(scope.object.position) > EPS
|| 8 * (1 - lastQuaternion.dot(scope.object.quaternion)) > EPS) {
scope.dispatchEvent(changeEvent);
lastPosition.copy(scope.object.position);
lastQuaternion.copy(scope.object.quaternion);
zoomChanged = false;
scale = 1;
return true;
}
return false;
};
}();
this.dispose = function() {
scope.domElement.removeEventListener("contextmenu", onContextMenu, false);
scope.domElement.removeEventListener("mousedown", onMouseDown, false);
scope.domElement.removeEventListener("wheel", onMouseWheel, false);
scope.domElement.removeEventListener("touchstart", onTouchStart, false);
scope.domElement.removeEventListener("touchend", onTouchEnd, false);
scope.domElement.removeEventListener("touchmove", onTouchMove, false);
document.removeEventListener("mousemove", onMouseMove, false);
document.removeEventListener("mouseup", onMouseUp, false);
window.removeEventListener("keydown", onKeyDown, false);
};
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow(0.95, scope.zoomSpeed);
}
function rotateLeft(angle) {
sphericalDelta.theta -= angle;
}
function rotateUp(angle) {
sphericalDelta.phi -= angle;
}
const panLeft = function() {
const v = new THREE.Vector3();
return function panLeft(distance, objectMatrix) {
v.setFromMatrixColumn(objectMatrix, 0); // get X column of objectMatrix
v.multiplyScalar(-distance);
panOffset.add(v);
};
}();
const panUp = function() {
const v = new THREE.Vector3();
return function panUp(distance, objectMatrix) {
if (scope.screenSpacePanning) {
v.setFromMatrixColumn(objectMatrix, 1);
} else {
v.setFromMatrixColumn(objectMatrix, 0);
v.crossVectors(scope.object.up, v);
}
v.multiplyScalar(distance);
panOffset.add(v);
};
}();
function unknownCamera() {
console.warn("WARNING: OrbitControls.js encountered an unknown camera type - pan & zoom disabled.");
scope.enablePan = false;
scope.enableZoom = false;
}
// deltaX and deltaY are in pixels; right and down are positive
const pan = function() {
const offset = new THREE.Vector3();
return function pan(deltaX, deltaY) {
const element = scope.domElement === document
? scope.domElement.body
: scope.domElement;
if (scope.object.isPerspectiveCamera) {
// perspective
offset.copy(scope.object.position).sub(scope.target);
let targetDistance = offset.length();
// half of the fov is center to top of screen
targetDistance *= Math.tan((scope.object.fov / 2) * Math.PI / 180.0);
// we use only clientHeight here so aspect ratio does not distort speed
panLeft(2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix);
panUp(2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix);
} else if (scope.object.isOrthographicCamera) {
// orthographic
panLeft(deltaX * (scope.object.right - scope.object.left) / scope.object.zoom / element.clientWidth, scope.object.matrix);
panUp(deltaY * (scope.object.top - scope.object.bottom) / scope.object.zoom / element.clientHeight, scope.object.matrix);
} else {
unknownCamera();
}
};
}();
function dollyIn(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale /= dollyScale;
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom =
Math.max(scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom * dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
unknownCamera();
}
}
function dollyOut(dollyScale) {
if (scope.object.isPerspectiveCamera) {
scale *= dollyScale;
} else if (scope.object.isOrthographicCamera) {
scope.object.zoom =
Math.max(scope.minZoom,
Math.min(scope.maxZoom, scope.object.zoom / dollyScale));
scope.object.updateProjectionMatrix();
zoomChanged = true;
} else {
unknownCamera();
}
}
// event callbacks - update the object state
function handleMouseDownRotate(event) {
rotateStart.set(event.clientX, event.clientY);
}
function handleMouseDownDolly(event) {
dollyStart.set(event.clientX, event.clientY);
}
function handleMouseDownPan(event) {
panStart.set(event.clientX, event.clientY);
}
function handleMouseMoveRotate(event) {
rotateEnd.set(event.clientX, event.clientY);
rotateDelta.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed);
const element = scope.domElement === document ?
scope.domElement.body : scope.domElement;
// yes, height
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleMouseMoveDolly(event) {
dollyEnd.set(event.clientX, event.clientY);
dollyDelta.subVectors(dollyEnd, dollyStart);
if (dollyDelta.y > 0) {
dollyIn(getZoomScale());
} else if (dollyDelta.y < 0) {
dollyOut(getZoomScale());
}
dollyStart.copy(dollyEnd);
scope.update();
}
function handleMouseMovePan(event) {
panEnd.set(event.clientX, event.clientY);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
scope.update();
}
function handleMouseWheel(event) {
if (event.deltaY < 0) {
dollyOut(getZoomScale());
} else if (event.deltaY > 0) {
dollyIn(getZoomScale());
}
scope.update();
}
function handleKeyDown(event) {
switch (event.keyCode) {
case scope.keys.UP:
pan(0, scope.keyPanSpeed);
scope.update();
break;
case scope.keys.BOTTOM:
pan(0, -scope.keyPanSpeed);
scope.update();
break;
case scope.keys.LEFT:
pan(scope.keyPanSpeed, 0);
scope.update();
break;
case scope.keys.RIGHT:
pan(-scope.keyPanSpeed, 0);
scope.update();
break;
}
}
function handleTouchStartRotate(event) {
rotateStart.set(event.touches[0].pageX, event.touches[0].pageY);
}
function handleTouchStartDollyPan(event) {
if (scope.enableZoom) {
const dx = event.touches[0].pageX - event.touches[1].pageX;
const dy = event.touches[0].pageY - event.touches[1].pageY;
const distance = Math.sqrt(dx * dx + dy * dy);
dollyStart.set(0, distance);
}
if (scope.enablePan) {
const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panStart.set(x, y);
}
}
function handleTouchMoveRotate(event) {
rotateEnd.set(event.touches[0].pageX, event.touches[0].pageY);
rotateDelta.subVectors(rotateEnd, rotateStart)
.multiplyScalar(scope.rotateSpeed);
const element = scope.domElement === document ?
scope.domElement.body : scope.domElement;
// yes, height
rotateLeft(2 * Math.PI * rotateDelta.x / element.clientHeight);
rotateUp(2 * Math.PI * rotateDelta.y / element.clientHeight);
rotateStart.copy(rotateEnd);
scope.update();
}
function handleTouchMoveDollyPan(event) {
if (scope.enableZoom) {
const dx = event.touches[0].pageX - event.touches[1].pageX;
const dy = event.touches[0].pageY - event.touches[1].pageY;
const distance = Math.sqrt(dx * dx + dy * dy);
dollyEnd.set(0, distance);
dollyDelta.set(0, Math.pow(dollyEnd.y / dollyStart.y, scope.zoomSpeed));
dollyIn(dollyDelta.y);
dollyStart.copy(dollyEnd);
}
if (scope.enablePan) {
const x = 0.5 * (event.touches[0].pageX + event.touches[1].pageX);
const y = 0.5 * (event.touches[0].pageY + event.touches[1].pageY);
panEnd.set(x, y);
panDelta.subVectors(panEnd, panStart).multiplyScalar(scope.panSpeed);
pan(panDelta.x, panDelta.y);
panStart.copy(panEnd);
}
scope.update();
}
// event handlers - listen for events and reset state
function onMouseDown(event) {
if (!scope.enabled) {
return;
}
event.preventDefault();
switch (event.button) {
case scope.mouseButtons.ORBIT:
if (!scope.enableRotate) {
return;
}
handleMouseDownRotate(event);
state = STATE.ROTATE;
break;
case scope.mouseButtons.ZOOM:
if (!scope.enableZoom) {
return;
}
handleMouseDownDolly(event);
state = STATE.DOLLY;
break;
case scope.mouseButtons.PAN:
if (!scope.enablePan) {
return;
}
handleMouseDownPan(event);
state = STATE.PAN;
break;
}
if (state != STATE.NONE) {
document.addEventListener("mousemove", onMouseMove, false);
document.addEventListener("mouseup", onMouseUp, false);
scope.dispatchEvent(startEvent);
}
}
function onMouseMove(event) {
if (!scope.enabled) {
return;
}
event.preventDefault();
switch (state) {
case STATE.ROTATE:
if (!scope.enableRotate) {
return;
}
handleMouseMoveRotate(event);
break;
case STATE.DOLLY:
if (!scope.enableZoom) {
return;
}
handleMouseMoveDolly(event);
break;
case STATE.PAN:
if (!scope.enablePan) {
return;
}
handleMouseMovePan(event);
break;
}
}
function onMouseUp() {
if (!scope.enabled) {
return;
}
document.removeEventListener("mousemove", onMouseMove, false);
document.removeEventListener("mouseup", onMouseUp, false);
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onMouseWheel(event) {
if (!scope.enabled || !scope.enableZoom ||
(state != STATE.NONE && state != STATE.ROTATE)) {
return;
}
event.preventDefault();
event.stopPropagation();
scope.dispatchEvent(startEvent);
handleMouseWheel(event);
scope.dispatchEvent(endEvent);
}
function onKeyDown(event) {
if (!scope.enabled || !scope.enableKeys || !scope.enablePan) {
return;
}
handleKeyDown(event);
}
function onTouchStart(event) {
if (!scope.enabled) {
return;
}
event.preventDefault();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (!scope.enableRotate) {
return;
}
handleTouchStartRotate(event);
state = STATE.TOUCH_ROTATE;
break;
case 2: // two-fingered touch: dolly-pan
if (!scope.enableZoom && !scope.enablePan) {
return;
}
handleTouchStartDollyPan(event);
state = STATE.TOUCH_DOLLY_PAN;
break;
default: state = STATE.NONE;
}
if (state != STATE.NONE) {
scope.dispatchEvent(startEvent);
}
}
function onTouchMove(event) {
if (!scope.enabled) {
return;
}
event.preventDefault();
event.stopPropagation();
switch (event.touches.length) {
case 1: // one-fingered touch: rotate
if (!scope.enableRotate) {
return;
}
if (state != STATE.TOUCH_ROTATE) {
return;
} // is this needed?
handleTouchMoveRotate(event);
break;
case 2: // two-fingered touch: dolly-pan
if (!scope.enableZoom && !scope.enablePan) {
return;
}
if (state != STATE.TOUCH_DOLLY_PAN) {
return;
} // is this needed?
handleTouchMoveDollyPan(event);
break;
default: state = STATE.NONE;
}
}
function onTouchEnd() {
if (!scope.enabled) {
return;
}
scope.dispatchEvent(endEvent);
state = STATE.NONE;
}
function onContextMenu(event) {
if (!scope.enabled) {
return;
}
event.preventDefault();
}
// Chrome treats touch/wheel listeners as passive by default,
// which prevents OrbitControls.preventDefault() from suppressing
// page panning while interacting with the 3D viewer. Pass
// {passive: false} on the events that need to call preventDefault.
scope.domElement.addEventListener("contextmenu", onContextMenu, false);
scope.domElement.addEventListener("mousedown", onMouseDown, false);
scope.domElement.addEventListener("wheel", onMouseWheel, { passive: false });
scope.domElement.addEventListener("touchstart", onTouchStart, { passive: false });
scope.domElement.addEventListener("touchend", onTouchEnd, false);
scope.domElement.addEventListener("touchmove", onTouchMove, { passive: false });
window.addEventListener("keydown", onKeyDown, false);
this.update(); // force an update at start
};
OrbitControls.prototype = Object.create(THREE.EventDispatcher.prototype);
OrbitControls.prototype.constructor = OrbitControls;
module.exports = OrbitControls;