ui: assorted polish - Vue async fix, OrbitControls passive listeners, path-viewer + motor-view + indicators

- main.js: disable Vue async batching so reactive writes from
  hashchange listeners propagate synchronously (matches Vue 1's older
  default; avoids dropped DRO updates).
- orbit.js: pass {passive:false} to wheel/touch listeners so
  OrbitControls.preventDefault() actually suppresses page panning.
- path-viewer: opaque dark canvas (no flash from page background),
  zero-size guard, ResizeObserver cleanup on destroy.
- motor-view: stop clobbering user edits with controller state.
- estop/indicators/tool-view/path-viewer pug: rename FA4 icons to FA6,
  add viewBox to estop SVG, fix tool-view trailing newline.
This commit is contained in:
2026-05-03 14:07:35 +02:00
parent b9e880448e
commit c10f5c053a
8 changed files with 114 additions and 151 deletions

View File

@@ -44,6 +44,16 @@ window.onload = function() {
cookie_set("client-id", uuid(), 10000);
}
// Vue 1's async queue can drop dependent watcher updates when
// data props are mutated outside the normal event flow (e.g. from
// a `hashchange` listener that fires before Vue's tick scheduler
// has caught up). Disable async batching so every reactive write
// synchronously re-evaluates dependents — this matches Vue 1's
// older default and is what the legacy UI implicitly relied on.
if (Vue.config) {
Vue.config.async = false;
}
// Register global components
Vue.component("templated-input", require("./templated-input"));
Vue.component("message", require("./message"));

View File

@@ -87,100 +87,16 @@ module.exports = {
return this.stallRPM * this.stepsPerRev * ustep / 60;
},
current_axis: function() {
return this.state[this.index + 'an'];
},
current_max_velocity: function() {
return this.state[this.index + 'vm'];
},
current_max_soft_limit: function() {
return this.state[this.index + 'tm'];
},
current_min_soft_limit: function() {
return this.state[this.index + 'tn'];
},
current_max_accel: function() {
return this.state[this.index + 'am'];
},
current_max_jerk: function() {
return this.state[this.index + 'jm'];
},
current_step_angle: function() {
return this.state[this.index + 'sa'];
},
current_travel_per_rev: function() {
return this.state[this.index + 'tr'];
},
current_microsteps: function() {
return this.state[this.index + 'mi'];
}
},
attached: function() {
// Sync all state values with motor config when component is ready
// This ensures UI shows correct values when component is first loaded
console.log("Syncing state to motor config for motor index ",this.index);
this.syncStateToConfig();
},
watch: {
current_axis(new_value) {
const motor_axes = ["X", "Y", "Z", "A", "B", "C"]
if(motor_axes[new_value] != this.motor['axis']){
this.motor['axis'] = motor_axes[new_value];
}
},
current_max_velocity(new_value) {
if(new_value != this.motor['max-velocity']) {
this.motor['max-velocity'] = new_value;
}
},
current_max_soft_limit(new_value) {
if(new_value != this.motor['max-soft-limit']) {
this.motor['max-soft-limit'] = new_value;
}
},
current_min_soft_limit(new_value) {
if(new_value != this.motor['min-soft-limit']) {
this.motor['min-soft-limit'] = new_value;
}
},
current_max_accel(new_value) {
if(new_value != this.motor['max-accel']) {
this.motor['max-accel'] = new_value;
}
},
current_max_jerk(new_value) {
if(new_value != this.motor['max-jerk']) {
this.motor['max-jerk'] = new_value;
}
},
current_step_angle(new_value) {
if(new_value != this.motor['step-angle']) {
this.motor['step-angle'] = new_value;
}
},
current_travel_per_rev(new_value) {
if(new_value != this.motor['travel-per-rev']) {
this.motor['travel-per-rev'] = new_value;
}
},
current_microsteps(new_value) {
if(new_value != this.motor['microsteps']) {
this.motor['microsteps'] = new_value;
}
}
// NOTE: do not add `current_xxx` computed props that mirror
// controller state vars (`<idx>vm`, `<idx>am`, …) and pair
// them with watchers that copy state -> motor config. The
// controller streams those vars continuously over the WS;
// any watcher that writes them back into
// `config.motors[index]` will clobber whatever the user is
// typing into the form between websocket ticks. The form
// edits config directly; Save (app.js) PUTs it to the
// server. The server-side rotary toggle is handled by
// refetching config after the PUT, not by watching state.
},
events: {
@@ -210,45 +126,6 @@ module.exports = {
}
return templ.hmodes.indexOf(this.motor["homing-mode"]) != -1;
},
syncStateToConfig: function() {
// Force sync all state values to motor config
// This ensures the UI reflects the current state even if changes happened while component was unmounted
if(this.state == undefined) {
console.log("State is undefined");
return;
}
if (this.state[this.index + 'an'] != this.motor['axis']) {
const motor_axes = ["X", "Y", "Z", "A", "B", "C"];
this.$set('motor["axis"]', motor_axes[this.state[this.index + 'an']]);
}
if (this.state[this.index + 'vm'] != this.motor['max-velocity']) {
this.$set('motor["max-velocity"]', this.state[this.index + 'vm']);
}
if (this.state[this.index + 'tm'] != this.motor['max-soft-limit']) {
this.$set('motor["max-soft-limit"]', this.state[this.index + 'tm']);
}
if (this.state[this.index + 'tn'] != this.motor['min-soft-limit']) {
this.$set('motor["min-soft-limit"]', this.state[this.index + 'tn']);
}
if (this.state[this.index + 'am'] != this.motor['max-accel']) {
this.$set('motor["max-accel"]', this.state[this.index + 'am']);
}
if (this.state[this.index + 'jm'] != this.motor['max-jerk']) {
this.$set('motor["max-jerk"]', this.state[this.index + 'jm']);
}
if (this.state[this.index + 'sa'] != this.motor['step-angle']) {
this.$set('motor["step-angle"]', this.state[this.index + 'sa']);
}
if (this.state[this.index + 'tr'] != this.motor['travel-per-rev']) {
this.$set('motor["travel-per-rev"]', this.state[this.index + 'tr']);
}
if (this.state[this.index + 'mi'] != this.motor['microsteps']) {
this.$set('motor["microsteps"]', this.state[this.index + 'mi']);
}
}
}
};

View File

@@ -683,12 +683,16 @@ const OrbitControls = function(object, domElement) {
event.preventDefault();
}
// Chrome treats touch/wheel listeners as passive by default,
// which prevents OrbitControls.preventDefault() from suppressing
// page panning while interacting with the 3D viewer. Pass
// {passive: false} on the events that need to call preventDefault.
scope.domElement.addEventListener("contextmenu", onContextMenu, false);
scope.domElement.addEventListener("mousedown", onMouseDown, false);
scope.domElement.addEventListener("wheel", onMouseWheel, false);
scope.domElement.addEventListener("touchstart", onTouchStart, false);
scope.domElement.addEventListener("wheel", onMouseWheel, { passive: false });
scope.domElement.addEventListener("touchstart", onTouchStart, { passive: false });
scope.domElement.addEventListener("touchend", onTouchEnd, false);
scope.domElement.addEventListener("touchmove", onTouchMove, false);
scope.domElement.addEventListener("touchmove", onTouchMove, { passive: false });
window.addEventListener("keydown", onKeyDown, false);
this.update(); // force an update at start

View File

@@ -101,6 +101,13 @@ module.exports = {
Vue.nextTick(this.update);
},
beforeDestroy: function() {
if (this._sizeWatcher) {
this._sizeWatcher.disconnect();
this._sizeWatcher = null;
}
},
methods: {
update: async function() {
if (!this.webglAvailable) {
@@ -201,6 +208,12 @@ module.exports = {
}
const dims = this.get_dims();
// Skip layouts where the target has no measurable size.
// The render loop guard below will not draw frames until
// a real size has been observed at least once.
if (!(dims.width > 0 && dims.height > 0)) {
return;
}
this.camera.aspect = dims.width / dims.height;
this.camera.updateProjectionMatrix();
@@ -274,12 +287,23 @@ module.exports = {
}
try {
// Renderer
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
// Renderer. Use an opaque canvas with a clear color
// that matches the page-side gradient so the moment
// the canvas is appended (and before the first 3D
// frame is drawn) the user does not see a flash from
// the page background through transparency.
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: false,
});
this.renderer.setPixelRatio(window.devicePixelRatio);
this.renderer.setClearColor(0, 0);
this.renderer.setClearColor(0x222222, 1);
// Same color on the DOM element itself so the very
// first paint (before the WebGL context has cleared)
// is dark too.
this.renderer.domElement.style.background = "#222222";
this.renderer.domElement.style.display = "block";
this.target.appendChild(this.renderer.domElement);
} catch (e) {
console.log("WebGL not supported: ", e);
return;
@@ -333,8 +357,46 @@ module.exports = {
// Events
window.addEventListener("resize", this.update_view, false);
// Start it
this.render();
// Start the render loop only after the target has a real,
// stable size. Without this, the first frame paints into
// a 0×0 / collapsed-flex canvas and a second frame paints
// again at the right size — visible as a flash on the
// very first mount of the Program tab.
const startRendering = () => {
if (this._rendering) return;
this._rendering = true;
this.update_view();
this.render();
};
const dims = this.get_dims();
if (dims.width > 0 && dims.height > 0) {
startRendering();
} else if (typeof ResizeObserver !== "undefined") {
this._sizeWatcher = new ResizeObserver(entries => {
for (const entry of entries) {
const r = entry.contentRect;
if (r.width > 0 && r.height > 0) {
this._sizeWatcher.disconnect();
this._sizeWatcher = null;
startRendering();
return;
}
}
});
this._sizeWatcher.observe(this.target);
} else {
// Old browser fallback: poll for a non-zero size.
const tick = () => {
const d = this.get_dims();
if (d.width > 0 && d.height > 0) {
startRendering();
} else {
requestAnimationFrame(tick);
}
};
requestAnimationFrame(tick);
}
},
create_surface_material: function() {
@@ -646,6 +708,14 @@ module.exports = {
return;
}
// Don't paint frames while the target has no size; this
// prevents an initial single-frame clear from painting
// before the layout has settled (visible as a dark flash).
const dims = this.get_dims();
if (!(dims.width > 0 && dims.height > 0)) {
return;
}
if (this.controls.update() || this.dirty) {
this.dirty = false;
this.renderer.render(this.scene, this.camera);

View File

@@ -2,6 +2,8 @@ script#estop-template(type="text/x-template")
svg(version="1.1", xmlns:svg="http://www.w3.org/2000/svg",
xmlns="http://www.w3.org/2000/svg",
xmlns:xlink="http://www.w3.org/1999/xlink",
viewBox="0 0 130 130",
preserveAspectRatio="xMidYMid meet",
width="130", height="130")
defs
path#text-path-1(d="m 73.735,673.129 c 0,55.107 44.673,99.780 99.780,99.780 55.107,0 99.780,-44.673 99.780,-99.780 0,-55.107 -44.673,-99.780 -99.780,-99.780 -55.107,0 -99.780,44.673 -99.780,99.780 z")

View File

@@ -6,11 +6,11 @@ script#indicators-template(type="text/x-template")
tr
td
.fa.fa-plus-circle.io
.fa.fa-circle-plus.io
th Hi/+3.3v
th.separator
td
.fa.fa-minus-circle.io
.fa.fa-circle-minus.io
th Lo/Gnd
th.separator
td
@@ -22,7 +22,7 @@ script#indicators-template(type="text/x-template")
th Inactive
th.separator
td
.fa.fa-circle-o.io
.far.fa-circle.io
th Tristated/Disabled
table.inputs
@@ -169,14 +169,14 @@ script#indicators-template(type="text/x-template")
tr
th Motor
th(title="Overtemperature fault"): .fa.fa-thermometer-full
th(title="Overtemperature fault"): .fa.fa-temperature-full
th(title="Overcurrent motor channel A") A #[.fa.fa-bolt]
th(title="Predriver fault motor channel A")
| A #[.fa.fa-exclamation-triangle]
| A #[.fa.fa-triangle-exclamation]
th(title="Overcurrent motor channel B") B #[.fa.fa-bolt]
th(title="Predriver fault motor channel B")
| B #[.fa.fa-exclamation-triangle]
th(title="Driver communication failure"): .fa.fa-handshake-o
| B #[.fa.fa-triangle-exclamation]
th(title="Driver communication failure"): .fa.fa-handshake
th(title="Reset all motor flags")
.fa.fa-eraser(@click="motor_reset()")

View File

@@ -3,7 +3,7 @@ script#path-viewer-template(type="text/x-template")
.path-viewer-toolbar
.tool-button(title="Toggle path view size.",
@click="small = !small", :class="{active: !small}")
.fa.fa-arrows-alt
.fa.fa-up-down-left-right
.tool-button(@click="showTool = !showTool", :class="{active: showTool}",
title="Show/hide tool.")

View File

@@ -433,4 +433,4 @@ script#tool-view-template(type="text/x-template")
| Other settings according to the
|
a(href="https://buildbotics.com/upload/vfd/stepperonline-v70.pdf",
target="_blank") Stepper Online V70 VFD manual
target="_blank") Stepper Online V70 VFD manual