ui: assorted polish - Vue async fix, OrbitControls passive listeners, path-viewer + motor-view + indicators
- main.js: disable Vue async batching so reactive writes from
hashchange listeners propagate synchronously (matches Vue 1's older
default; avoids dropped DRO updates).
- orbit.js: pass {passive:false} to wheel/touch listeners so
OrbitControls.preventDefault() actually suppresses page panning.
- path-viewer: opaque dark canvas (no flash from page background),
zero-size guard, ResizeObserver cleanup on destroy.
- motor-view: stop clobbering user edits with controller state.
- estop/indicators/tool-view/path-viewer pug: rename FA4 icons to FA6,
add viewBox to estop SVG, fix tool-view trailing newline.
This commit is contained in:
@@ -44,6 +44,16 @@ window.onload = function() {
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cookie_set("client-id", uuid(), 10000);
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}
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// Vue 1's async queue can drop dependent watcher updates when
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// data props are mutated outside the normal event flow (e.g. from
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// a `hashchange` listener that fires before Vue's tick scheduler
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// has caught up). Disable async batching so every reactive write
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// synchronously re-evaluates dependents — this matches Vue 1's
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// older default and is what the legacy UI implicitly relied on.
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if (Vue.config) {
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Vue.config.async = false;
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}
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// Register global components
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Vue.component("templated-input", require("./templated-input"));
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Vue.component("message", require("./message"));
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@@ -87,100 +87,16 @@ module.exports = {
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return this.stallRPM * this.stepsPerRev * ustep / 60;
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},
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current_axis: function() {
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return this.state[this.index + 'an'];
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},
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current_max_velocity: function() {
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return this.state[this.index + 'vm'];
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},
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current_max_soft_limit: function() {
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return this.state[this.index + 'tm'];
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},
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current_min_soft_limit: function() {
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return this.state[this.index + 'tn'];
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},
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current_max_accel: function() {
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return this.state[this.index + 'am'];
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},
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current_max_jerk: function() {
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return this.state[this.index + 'jm'];
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},
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current_step_angle: function() {
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return this.state[this.index + 'sa'];
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},
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current_travel_per_rev: function() {
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return this.state[this.index + 'tr'];
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},
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current_microsteps: function() {
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return this.state[this.index + 'mi'];
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}
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},
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attached: function() {
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// Sync all state values with motor config when component is ready
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// This ensures UI shows correct values when component is first loaded
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console.log("Syncing state to motor config for motor index ",this.index);
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this.syncStateToConfig();
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},
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watch: {
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current_axis(new_value) {
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const motor_axes = ["X", "Y", "Z", "A", "B", "C"]
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if(motor_axes[new_value] != this.motor['axis']){
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this.motor['axis'] = motor_axes[new_value];
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}
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},
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current_max_velocity(new_value) {
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if(new_value != this.motor['max-velocity']) {
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this.motor['max-velocity'] = new_value;
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}
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},
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current_max_soft_limit(new_value) {
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if(new_value != this.motor['max-soft-limit']) {
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this.motor['max-soft-limit'] = new_value;
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}
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},
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current_min_soft_limit(new_value) {
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if(new_value != this.motor['min-soft-limit']) {
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this.motor['min-soft-limit'] = new_value;
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}
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},
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current_max_accel(new_value) {
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if(new_value != this.motor['max-accel']) {
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this.motor['max-accel'] = new_value;
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}
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},
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current_max_jerk(new_value) {
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if(new_value != this.motor['max-jerk']) {
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this.motor['max-jerk'] = new_value;
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}
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},
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current_step_angle(new_value) {
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if(new_value != this.motor['step-angle']) {
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this.motor['step-angle'] = new_value;
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}
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},
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current_travel_per_rev(new_value) {
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if(new_value != this.motor['travel-per-rev']) {
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this.motor['travel-per-rev'] = new_value;
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}
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},
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current_microsteps(new_value) {
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if(new_value != this.motor['microsteps']) {
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this.motor['microsteps'] = new_value;
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}
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}
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// NOTE: do not add `current_xxx` computed props that mirror
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// controller state vars (`<idx>vm`, `<idx>am`, …) and pair
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// them with watchers that copy state -> motor config. The
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// controller streams those vars continuously over the WS;
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// any watcher that writes them back into
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// `config.motors[index]` will clobber whatever the user is
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// typing into the form between websocket ticks. The form
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// edits config directly; Save (app.js) PUTs it to the
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// server. The server-side rotary toggle is handled by
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// refetching config after the PUT, not by watching state.
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},
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events: {
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@@ -210,45 +126,6 @@ module.exports = {
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}
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return templ.hmodes.indexOf(this.motor["homing-mode"]) != -1;
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},
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syncStateToConfig: function() {
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// Force sync all state values to motor config
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// This ensures the UI reflects the current state even if changes happened while component was unmounted
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if(this.state == undefined) {
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console.log("State is undefined");
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return;
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}
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if (this.state[this.index + 'an'] != this.motor['axis']) {
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const motor_axes = ["X", "Y", "Z", "A", "B", "C"];
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this.$set('motor["axis"]', motor_axes[this.state[this.index + 'an']]);
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}
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if (this.state[this.index + 'vm'] != this.motor['max-velocity']) {
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this.$set('motor["max-velocity"]', this.state[this.index + 'vm']);
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}
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if (this.state[this.index + 'tm'] != this.motor['max-soft-limit']) {
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this.$set('motor["max-soft-limit"]', this.state[this.index + 'tm']);
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}
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if (this.state[this.index + 'tn'] != this.motor['min-soft-limit']) {
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this.$set('motor["min-soft-limit"]', this.state[this.index + 'tn']);
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}
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if (this.state[this.index + 'am'] != this.motor['max-accel']) {
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this.$set('motor["max-accel"]', this.state[this.index + 'am']);
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}
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if (this.state[this.index + 'jm'] != this.motor['max-jerk']) {
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this.$set('motor["max-jerk"]', this.state[this.index + 'jm']);
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}
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if (this.state[this.index + 'sa'] != this.motor['step-angle']) {
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this.$set('motor["step-angle"]', this.state[this.index + 'sa']);
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}
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if (this.state[this.index + 'tr'] != this.motor['travel-per-rev']) {
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this.$set('motor["travel-per-rev"]', this.state[this.index + 'tr']);
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}
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if (this.state[this.index + 'mi'] != this.motor['microsteps']) {
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this.$set('motor["microsteps"]', this.state[this.index + 'mi']);
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}
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}
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}
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};
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@@ -683,12 +683,16 @@ const OrbitControls = function(object, domElement) {
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event.preventDefault();
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}
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// Chrome treats touch/wheel listeners as passive by default,
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// which prevents OrbitControls.preventDefault() from suppressing
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// page panning while interacting with the 3D viewer. Pass
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// {passive: false} on the events that need to call preventDefault.
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scope.domElement.addEventListener("contextmenu", onContextMenu, false);
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scope.domElement.addEventListener("mousedown", onMouseDown, false);
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scope.domElement.addEventListener("wheel", onMouseWheel, false);
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scope.domElement.addEventListener("touchstart", onTouchStart, false);
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scope.domElement.addEventListener("wheel", onMouseWheel, { passive: false });
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scope.domElement.addEventListener("touchstart", onTouchStart, { passive: false });
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scope.domElement.addEventListener("touchend", onTouchEnd, false);
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scope.domElement.addEventListener("touchmove", onTouchMove, false);
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scope.domElement.addEventListener("touchmove", onTouchMove, { passive: false });
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window.addEventListener("keydown", onKeyDown, false);
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this.update(); // force an update at start
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@@ -101,6 +101,13 @@ module.exports = {
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Vue.nextTick(this.update);
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},
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beforeDestroy: function() {
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if (this._sizeWatcher) {
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this._sizeWatcher.disconnect();
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this._sizeWatcher = null;
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}
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},
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methods: {
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update: async function() {
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if (!this.webglAvailable) {
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@@ -201,6 +208,12 @@ module.exports = {
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}
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const dims = this.get_dims();
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// Skip layouts where the target has no measurable size.
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// The render loop guard below will not draw frames until
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// a real size has been observed at least once.
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if (!(dims.width > 0 && dims.height > 0)) {
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return;
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}
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this.camera.aspect = dims.width / dims.height;
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this.camera.updateProjectionMatrix();
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@@ -274,12 +287,23 @@ module.exports = {
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}
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try {
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// Renderer
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this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true });
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// Renderer. Use an opaque canvas with a clear color
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// that matches the page-side gradient so the moment
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// the canvas is appended (and before the first 3D
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// frame is drawn) the user does not see a flash from
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// the page background through transparency.
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this.renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: false,
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});
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this.renderer.setPixelRatio(window.devicePixelRatio);
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this.renderer.setClearColor(0, 0);
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this.renderer.setClearColor(0x222222, 1);
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// Same color on the DOM element itself so the very
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// first paint (before the WebGL context has cleared)
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// is dark too.
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this.renderer.domElement.style.background = "#222222";
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this.renderer.domElement.style.display = "block";
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this.target.appendChild(this.renderer.domElement);
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} catch (e) {
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console.log("WebGL not supported: ", e);
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return;
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@@ -333,8 +357,46 @@ module.exports = {
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// Events
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window.addEventListener("resize", this.update_view, false);
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// Start it
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this.render();
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// Start the render loop only after the target has a real,
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// stable size. Without this, the first frame paints into
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// a 0×0 / collapsed-flex canvas and a second frame paints
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// again at the right size — visible as a flash on the
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// very first mount of the Program tab.
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const startRendering = () => {
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if (this._rendering) return;
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this._rendering = true;
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this.update_view();
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this.render();
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};
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const dims = this.get_dims();
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if (dims.width > 0 && dims.height > 0) {
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startRendering();
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} else if (typeof ResizeObserver !== "undefined") {
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this._sizeWatcher = new ResizeObserver(entries => {
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for (const entry of entries) {
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const r = entry.contentRect;
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if (r.width > 0 && r.height > 0) {
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this._sizeWatcher.disconnect();
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this._sizeWatcher = null;
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startRendering();
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return;
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}
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}
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});
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this._sizeWatcher.observe(this.target);
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} else {
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// Old browser fallback: poll for a non-zero size.
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const tick = () => {
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const d = this.get_dims();
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if (d.width > 0 && d.height > 0) {
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startRendering();
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} else {
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requestAnimationFrame(tick);
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}
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};
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requestAnimationFrame(tick);
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}
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},
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create_surface_material: function() {
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@@ -646,6 +708,14 @@ module.exports = {
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return;
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}
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// Don't paint frames while the target has no size; this
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// prevents an initial single-frame clear from painting
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// before the layout has settled (visible as a dark flash).
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const dims = this.get_dims();
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if (!(dims.width > 0 && dims.height > 0)) {
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return;
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}
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if (this.controls.update() || this.dirty) {
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this.dirty = false;
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this.renderer.render(this.scene, this.camera);
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@@ -2,6 +2,8 @@ script#estop-template(type="text/x-template")
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svg(version="1.1", xmlns:svg="http://www.w3.org/2000/svg",
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xmlns="http://www.w3.org/2000/svg",
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xmlns:xlink="http://www.w3.org/1999/xlink",
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viewBox="0 0 130 130",
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preserveAspectRatio="xMidYMid meet",
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width="130", height="130")
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defs
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path#text-path-1(d="m 73.735,673.129 c 0,55.107 44.673,99.780 99.780,99.780 55.107,0 99.780,-44.673 99.780,-99.780 0,-55.107 -44.673,-99.780 -99.780,-99.780 -55.107,0 -99.780,44.673 -99.780,99.780 z")
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@@ -6,11 +6,11 @@ script#indicators-template(type="text/x-template")
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tr
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td
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.fa.fa-plus-circle.io
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.fa.fa-circle-plus.io
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th Hi/+3.3v
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th.separator
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td
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.fa.fa-minus-circle.io
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.fa.fa-circle-minus.io
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th Lo/Gnd
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th.separator
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td
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@@ -22,7 +22,7 @@ script#indicators-template(type="text/x-template")
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th Inactive
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th.separator
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td
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.fa.fa-circle-o.io
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.far.fa-circle.io
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th Tristated/Disabled
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table.inputs
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@@ -169,14 +169,14 @@ script#indicators-template(type="text/x-template")
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tr
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th Motor
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th(title="Overtemperature fault"): .fa.fa-thermometer-full
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th(title="Overtemperature fault"): .fa.fa-temperature-full
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th(title="Overcurrent motor channel A") A #[.fa.fa-bolt]
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th(title="Predriver fault motor channel A")
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| A #[.fa.fa-exclamation-triangle]
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| A #[.fa.fa-triangle-exclamation]
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th(title="Overcurrent motor channel B") B #[.fa.fa-bolt]
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th(title="Predriver fault motor channel B")
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| B #[.fa.fa-exclamation-triangle]
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th(title="Driver communication failure"): .fa.fa-handshake-o
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| B #[.fa.fa-triangle-exclamation]
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th(title="Driver communication failure"): .fa.fa-handshake
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th(title="Reset all motor flags")
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.fa.fa-eraser(@click="motor_reset()")
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@@ -3,7 +3,7 @@ script#path-viewer-template(type="text/x-template")
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.path-viewer-toolbar
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.tool-button(title="Toggle path view size.",
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@click="small = !small", :class="{active: !small}")
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.fa.fa-arrows-alt
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.fa.fa-up-down-left-right
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.tool-button(@click="showTool = !showTool", :class="{active: showTool}",
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title="Show/hide tool.")
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@@ -433,4 +433,4 @@ script#tool-view-template(type="text/x-template")
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| Other settings according to the
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|
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a(href="https://buildbotics.com/upload/vfd/stepperonline-v70.pdf",
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target="_blank") Stepper Online V70 VFD manual
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target="_blank") Stepper Online V70 VFD manual
|
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Reference in New Issue
Block a user